#ifndef _LIGHT_HEADER_
#define _LIGHT_HEADER_

#include "Entity.h";

enum lightType{
	LIGHT_POINT =0,
	LIGHT_DIRECTIONAL,
	LIGHT_SPOTLIGHT
};

class Light : Entity{
public:

private:

protected:

};

class PointLight : Light{
public:

private:

protected:

};

class SpotLight : Light{
public:

private:

protected:

};

class DirectionalLight : Light{
public:

private:

protected:

};

#endif // _LIGHT_HEADER_